Card database
Bludgeon
High-cost Ironclad attack and energy check
Bludgeon is an Ironclad attack page for deciding when a huge damage turn is worth the energy, draw, and route pressure it demands.
Strong when energy and route support it
Punishes bad hands if the deck is too slow
Draft note
High-cost attacks need a route check. Bludgeon-style cards can end dangerous fights quickly, but they also expose every energy, draw, and defense problem in the deck. The card is safest when the deck can survive the turn it does not appear and spend the big turn meaningfully when it does.

- Raise the card when energy or relics make it playable on time.
- Lower it when the deck already struggles to block bad hands.
- Compare it against cheaper damage before the next elite or boss.
Support check
Bludgeon gets better when relics or upgrades let the deck turn a large hit into a reliable fight plan. It gets worse when the deck is missing draw, block, or flexible cards that keep the route safe before the big hit lands.
Energy and hand-quality test
A high-cost attack should be scored by the hands around it. Bludgeon is stronger when the deck can spend the big turn without dying and weaker when it strands block, draw, or setup cards. If the deck needs every energy to survive, the huge number on the card can be misleading.
- Take it when the next fights reward ending a dangerous enemy quickly.
- Downgrade it when bad hands already cost too much HP.
- Look for energy, vulnerable, or draw support before calling it a build plan.
When cheaper damage wins
Bludgeon is not competing only against other high-ceiling cards. Sometimes the safer pick is a cheaper attack that smooths more hands and lets the deck block on the same turn. The page should move Bludgeon up only when the route and support package make the expensive turn reliable.