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Slay the Spire 2 Enemies Guide
An enemies guide for Slay the Spire 2 focused on encounter risk, act routing, damage checks, and boss-prep links.
Quick answer
Enemy pages should teach what an encounter tests: damage, block, scaling speed, debuff handling, or card-flow resilience.

What to check first
Use this page as a practical search-intent answer first, then follow the related database links for deeper card, relic, character, boss, and patch context.
- Group enemies by act and risk profile.
- Connect enemy pressure to card pick order.
- Link elite and boss-like checks into boss prep.
Enemies teach draft pressure
Enemy pages are useful before the full data table is complete because they explain pressure. Some encounters test front-loaded damage, some test block density, some punish slow setup, and some expose decks that cannot handle debuffs or awkward draws.
- Record the turn where the enemy first threatens the run.
- Link dangerous encounter patterns to card-pick priorities.
- Separate normal fights, elites, boss-like encounters, and final bosses.
Risk profiles make enemy notes useful early
Before exact enemy tables are finished, every enemy note should still answer one practical question: what does this fight punish? A fight can punish low damage, thin block, slow setup, status clutter, bad draw, or overconfident routing. Those risk labels help readers draft better even before the database is complete.

- Tag enemies by pressure type before publishing exact values.
- Send elite-style pressure into boss-prep and ascension pages.
- Use community notes to collect missing enemy names, turns, and screenshots.
Editorial note
This page is part of the first English-only content batch. It is written conservatively for Early Access and should be tightened whenever a major patch changes public information or run data.